Learn · Chapter 5 of 9
Shape the sounds.
Ghost hats, a 2X roll, a rim that plays half the time and one clap tuned down on the drums; a squealier acid bass with an accent, a slide and a brighter note in bar 2.
About 15 minutes · 31 steps
Start from here
The FM-1 below starts where chapter 4 ended, so you can begin here.
Step 1, now: On TRACKS, turn ALGORITHM to DRUMS.
The beat is about to get its small moves.
ALGORITHMManual: KITStep 2: Press SEQ.
The step grid. A kit's grid is the track itself, so SEQ only opens it.
SEQManual: The step gridStep 3: Press black key 4, C♯4, to pick C.HAT.
The closed hat: short and tight, for the in-between notes.
4C♯4 Manual: The step grid4Step 4: Press keys 4, 8, 12 and 16.
A closed hat right before each beat: it leans the groove forward.
4B38F412C516G5 Manual: The step grid481216Step 5: Hold SEL and turn K3 LEVEL down to 60.
Ghost notes are felt more than heard. K1 to K4 here are the picked pad's own.
SELK3Tip: Held, SEL moves a value ten at a time: four clicks. On its own, one click is one step.
Manual: The step gridStep 6: Press SEL: the PAD menu for step 16.
The cursor is on the last hat you pressed. SEL opens that hit's settings.
SELIf it doesn't work: Opened the wrong step? HOME, turn ALGORITHM to step 16, SEL again.
Manual: The PAD menuStep 7: Turn ALGORITHM to RATCHET, then K1 to 2X.
The hit plays twice in its step: a little roll into the next bar.
ALGORITHMK1Manual: The PAD menuStep 8: Tap HOME.
Back to the grid. The rolled hit is drawn split in two.
HOMEManual: Views, menus and editorsStep 9: Press black key 6, F♯4, to pick RIM.
A rimshot: a dry click that answers the clap.
6F♯4 Manual: The step grid6Step 10: Press key 11: a rim on step 11.
Right after the third beat, on the hat. The key puts the cursor there too.
11B4 Manual: The step grid11Step 11: Press SEL: the rim's PAD menu.
Every hit has its own settings: how likely it is, how often it repeats.
SELManual: The PAD menuStep 12: Turn ALGORITHM to CONDITION, then K1 left to 50%.
Half the time it plays, half the time it does not. The loop never quite repeats.
ALGORITHMK1Tip: Turn K1 slowly to the left: ALWAYS, 95%, 90% and on down in fives.
Manual: The PAD menuStep 13: Tap HOME.
The struck-through square on the grid is a hit with a chance.
HOMEManual: Views, menus and editorsStep 14: Press black key 3, A♯3, to pick CLAP.
The clap again: its second hit gets a lock.
3A♯3 Manual: The step grid3Step 15: Hold key 13 and turn K1 TUNE down two clicks.
A p-lock: only that one clap plays lower. The pad keeps its own tune everywhere else.
13D5K113Tip: While the key is down the legend shows that hit's own values. Let go when it reads -2.
Manual: Parameter locksStep 16: Press PLAY and listen to the drums.
Ghost hats, a roll, a rim that comes and goes, one clap a little lower.
PLAYManual: The step gridStep 17: Press PLAY to stop.
Stopped, the grids stay on the bar you put them on. Playing, they follow the music.
PLAYManual: Writing notesStep 18: Tap HOME and turn ALGORITHM to track 2, ACID.
On TRACKS, K1 to K4 are the selected sound's four macros.
HOMEALGORITHMManual: The macrosStep 19: Hold SEL and turn K2 SQUEAL up to 20.
ACID BASS's macros are CUTOFF, SQUEAL, ENV and DECAY. SQUEAL is the resonance: the acid bite.
SELK2Tip: Two clicks with SEL held, ten at a time. Without SEL a macro moves one per click.
Manual: The four macrosStep 20: Press SEQ.
The bass's pattern plays on while its grid opens. (SEQ on the grid itself switches it off.)
SEQManual: Switching a pattern onStep 21: Hold SEL and press OCT+: the header says BAR 2 OF 2.
The grid shows one bar at a time; SEL + OCT picks which. The changes go into bar 2, the answer.
SELOCT+Manual: Writing notesStep 22: Hold SEL and press key 4: step 20.
Step 20 is the jump up an octave in bar 2.
SEL4B34If it doesn't work: The grid has to show bar 2 (BAR 2 OF 2): hold SEL and press OCT+.
Manual: Writing notesStep 23: Press SEL: the STEP menu.
A step's own settings: how it plays, beyond its note.
SELManual: The STEP menuStep 24: Turn ALGORITHM to ACCENT, then K1 to ON.
An accent hits harder: on a 303-style line it opens the filter a little too.
ALGORITHMK1Manual: The STEP menuStep 25: Turn ALGORITHM down to SLIDE, then K1 to ON.
SLIDE glides from this note into the next one: the high A melts back down.
ALGORITHMK1Manual: The STEP menuStep 26: Tap HOME.
Back on the grid. The step keeps its note; it plays differently now.
HOMEManual: Views, menus and editorsStep 27: Hold SEL and press key 11: step 27.
Step 27 is the E near the end of the line.
SEL11B411If it doesn't work: The grid has to show bar 2 (BAR 2 OF 2): hold SEL and press OCT+.
Manual: Writing notesStep 28: Hold SEQ and turn K1 CUTOFF up to 30.
Holding SEQ, the knobs are the macros of the step under the cursor: a lock for step 27 alone.
SEQK1Tip: A dot over the step's column marks the lock. Let go of SEQ when K1 reads 30.
Manual: Parameter locksStep 29: Press PLAY and listen to bar 2 of the bass.
A punch, a glide and a brighter note: bar 2 now talks back to bar 1.
PLAYManual: Parameter locksStep 30: Tap HOME.
TRACKS draws the dot of every lock and the split of the roll into the lanes.
HOMEManual: TRACKS
Chapter 5 · the end
What you learned.
- On the KIT grid, K1 to K4 are the picked pad's TUNE, DECAY, LEVEL and the kit's VELO.
- SEL on a hit opens the PAD menu: CONDITION (chance) and RATCHET are the hit's own.
- Hold a KIT step's key and turn a knob: a p-lock for that hit alone. On SEQ, hold SEQ.
- On TRACKS, K1 to K4 are the sound's macros, named for what they do.
- SEL on a SEQ step opens the STEP menu: ACCENT, SLIDE, RATCHET, CONDITION and more.
Checkpoint
The project as this chapter leaves it, saved by the FM-1 itself. Compare it with yours, or carry on from it.
shape-end.grooveNext chapter
6 · Mix and effects
Levels, a send on every track and pad, the effect chain.
Chapter 6: Mix and effects